{"id":103580,"date":"2019-10-21T13:30:00","date_gmt":"2019-10-21T17:30:00","guid":{"rendered":"https:\/\/www.ucf.edu\/news\/?p=103580"},"modified":"2025-06-17T14:41:25","modified_gmt":"2025-06-17T18:41:25","slug":"virtual-reality-improves-social-work-education","status":"publish","type":"post","link":"https:\/\/www.ucf.edu\/news\/virtual-reality-improves-social-work-education\/","title":{"rendered":"Virtual Reality Improves Social Work Education"},"content":{"rendered":"
Social work students at Âé¶¹Ó³»´«Ã½ in the future may find a new tool incorporated into the curriculum \u2013 virtual reality simulation<\/a>.<\/p>\n Jasmine Haynes, a graduate student in the social work track who is pursuing a doctorate in public affairs, and social work faculty members\u00a0Denise Gammonley,\u00a0Shawn Lawrence<\/a> and\u00a0Reshawna Chapple<\/a>\u00a0conducted research this summer on the benefits of virtual reality in the classroom.<\/p>\n Their goals were to see if virtual reality could improve students\u2019 feeling of preparedness in working with Alzheimer\u2019s patients, as well as foster empathy for the patients and family members affected by the disease.<\/p>\n \u201cIt\u2019s different than having students engage in role-playing or watch videos because one of the challenges with role-playing is that it is only as good as the actor,\u201d Gammonley says. \u201cWe needed a better way of exposing students to these situations before we send them out into the field. With virtual reality, students get this experience in a way that feels more real to them.\u201d<\/p>\n Melody Bowdon, interim vice provost of the division of teaching and learning and interim dean of the College of Undergraduate Studies, said the research has helped to convince her of the benefits of virtual reality in the classroom.<\/p>\n “There are some things that can\u2019t be explained or described but that can be experienced through virtual reality.\u201d<\/p><\/blockquote>\n \u201cI could see the value of VR for recreational and entertainment purposes before I became aware of the Embodied Labs virtual reality tool, but I didn\u2019t see how it fit into the teaching world,\u201d Bowdon says. \u201cNow, I\u2019m an advocate for it. There are some things that can\u2019t be explained or described but that can be experienced through virtual reality.\u201d<\/p>\n